#pragma once

#include "vector3.h"
#include "mathhelper.h"

namespace BAA
{

	class Transform
	{
	public:
		Transform();
		Transform(Vector3 * pos, Vector3 * dir);
		~Transform(void);

		Vector3 * getPos(){ return position; }
		Vector3 * getDir(){ return direction; }

		void setPos(Vector3 * pos){ position = pos; }
		void setDir(Vector3 * dir){ direction = dir; }

	private:
		Vector3 * position;
		Vector3 * direction;
	};
}